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#Maya 2022 requirements update#
Skinned meshes should be exported as type SkelMesh now.įixed OM-39093 Render results do not match Arnoldįixed OM-34496 Crash if export with name “light shape” or “camera shape”įixed OM-34609 Checkpoint Texture not usable in Mayaįixed OM-37142 Omnisurface materials do not render in Arnoldįixed OM-38668 Materials do not replicate until reappliedįixed OM-37267 Progress bar goes away while files are still being uploadedįixed OM-37383 Export core materials map fail with include dependenciesįixed OM-38534 During Live update, assigning existing materials do not replicateįixed OM-38708 Light not creating in Liveįixed OM-38727 Maya did not receive delete events from Createįixed OM-39089 text color not being appliedįixed OM-39091 Assigning gold preset gets stuckįixed OM-39319 Pathing textures to non existent folderįixed OM-39320 Grouping instances creates erratic behaviorįixed OM-39440 Doesn’t export texture files when re-exporting usdaįixed OM-40378 Timeline Scrub with skelmesh causes prim type to be lost and geo to disappearįixed OM-30555 Live move of variant causes undesired duplicateįixed OM-26734 Exporting large scene and then re-opening causes crashįixed OM-35479 Making hierarchy changes by grouping and parenting have unexpected resultsįixed OM-33529 UDIM maps are visible in the viewport based on sequenceįixed OM-34305 On file i/o operations, Maya should respect visibility flagįixed OM-34329 Deleting objects causes live sync to stop in second appliedįixed OM-35456 Viewport freezes during live sync to Createįixed OM-36715 Fail to load UV sets on assets containing more that oneįixed OM-37219 Skel Anim Clip export does not work with out Default Prim specifiedįixed OM-37382 Live edit with Create, changing texture from TIF to PNG doesn’t update in Createįixed OM-37420 Saving to read only location, user is not alertedįixed OM-37562 Selecting MDL shader removes previously made materialįixed OM-14929 texture files attributes not registered in file path editorįixed OM-38434 Instancing Object while live in Maya doesn’t replicate to Createįixed OM-39328 Import file with MDL loses MDL Connectionsįixed OM-40619 In Live Edit, RGB values don’t always replicate 1:1įixed OM-41016 Point Cache doesn’t export for file with blend shapesįixed OM-36017 Open Point cache has wrong framerateįixed OM-41479 during Live Sync making an instance of an xform with a mesh child causes Maya to crashĪdd Client Log Level script command OmniExtraCmd - clientLogLevelįixed bug exporting OmniSurface Preset materialsįixed OM-29272 Reexport of an existing USD broke some materialsįixed OM-30555 Live object move with Variant caused duplicateįixed OM-34879 fix and set plug registration for Linuxįixed OM-35172 UDIMs do not export for specific fileįixed OM-35381 Variants has unexpected behavior on Export and Liveįixed OM-35396 Export selected have wrong skeletal errorsįixed OM-35428 Linux Connector won’t load USD Preview Surfaceįixed OM-30555 Live object moved caused undesired duplicateįixed OM-34934 Exported incorrect inbetween blendshapesįixed OM-35381 Variant had incorrect visibilityįixed OM-35462 Linux MDL templates and collections fail to loadįixed OM-35546 CentOS MDLs fail to export to discįixed OM-35548 CentOS MDLs are not immediately visible in Hypershadeįixed OM-35956 Materials don’t load from Blender exportįixed OM-36009 stage hierarchy wrong on loadįixed OM-36520 Save USD didn’t save upaxis changeįixed OM-36559 UV’s are broken for some assetsįixed OM-36066 Export Selected Exported ALL materialįixed OM-36070 Live object move doesn’t submit to server Improved material handling for dds textures Improved Live Update performance with timeline scrub, and transforming objects See documentation here.Īdded Live Update options on Setting panelĪdded Blendshape support for export type Skelmesh Animation Clip Modify: Adjusts names of imported materials to avoid name conflict.Īdded Animated Point Cache export option, Vertex Only. Skip: Keep the original and discard imported materials if in conflict.
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Overwrite: Replace existing materials if in conflict. Modify: Adjusts names of imported object to avoid name conflicts. Skip: Keep the original and discard imported objects if name conflict exists. Overwrite: Replace the existing object if in conflict. Maya: Imported Lights will be converted to Maya Standard Lights.Īrnold: Imported Lights will be converted to Maya Arnold Lights.Ĭhoose what to do if there are naming conflicts with Imported Objects. Preview Surface: Imported materials will display using USD Preview Surfaces.
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MDL: Imported materials will display using MDL. If Unchecked Materials will be ignored.Ĭhoose the render context for loading and displaying Materials in Maya.
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